![]() ![]() ![]() This code will apply to every 'man' class of object your server spawns. Init = "_this call (compile preprocessFileLineNumbers 'ai_init.sqf')" In order to add loot, respect and poptabs to AI you'll need to add some event handler code to the end of your description.ext file: You can take the Zeus module out before you 'go live.' ![]() I recommend you do this while developing your mission. I'm also running the Zeus module so I can spectate and debug the AI. I've been running ALiVE AI on my Exile Chernarus server for the last month and while there are some compromises and drawbacks, the overall player experience eclipses DMS and A3XAI. I'm re-posting a DM here that contains some advice on getting ALiVE AI working with Exile.
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